Figure 2.33 - Object name selected

It is a good practice to assign unique names to each object to keep the

scene organized. Assigning names helps avoid having dozens,

hundreds, or thousands of objects with default names followed by a

number.

To rename an object, you can:

Select the object and press F2: That calls a small menu that will

let you pick a new name.

Double-click at the object name in the Outliner Editor: You can

rename the object straight from the Collections list.

Use the Properties Editor: Select the object and go to the Object

tab. At the top, you will be able to set a new name.

At the Properties Editor, you will have the object name at the top of that

tab (Figure 2.34).